The wandering bots on the game's own code: spawn any bot at any level, call up any visitor, season, virus or the fog, play the music for the headphones, and set every mood and reaction off on a button. Tap a bot or visitor to poke it, as in the game. Nothing here touches your saved game.
Each bot on the stage: its face (its TEMPER: EASY calm, NORMAL even, HARD cross, INSANE fuming; poke one a few times and watch it climb, then snap), and its needs: ENERGY, SOCIAL, FUN (full bars are satisfied). What it does at each stop comes from these and its personality.
A visitor comes whatever the season. PUSHED SCENERY brings in a bot pushing the season's piece (pick a season with some first); PUSHED BIT, one pushing a numbered BIT (a HARD or INSANE bot can push an 8).
Each kind on now (it stays a few minutes, then clears); CLEAR takes it away at once. The game brings its own by the season and the time of day.
FOREST brings up the HAUNTED FOREST (it stays, as it does all October, until CLEAR ALL); EYES, SWELL (the mist thickening for its wanderer) and BLOODFOG happen in it (each brings the forest up first). WEREWOLF, LIGHTSOUT, HAND and POSSESSED happen anywhere (the last three need bots on the stage). Pick HALLOWEEN in SEASON for the scary tree a bot pushes in to walk too.