Every tester, tool and dev switch for ByteFall and the pages beside it. Testers that run the game read your saved game but never change it; the dev switches are saved in this browser only, for testing.
The game on a board of bits with a panel of buttons: set off any INFECTION (several to stack them) in any look, count drops down, refill or clear the board. Nothing played there is saved; BANNERS switches the achievement pop-ups off.
COMPOSERMake and mix generated songs from the game's own code: seed, season and style, the instruments' mix, a layer solo, and a library you can export. Songs are shared as their codes.
INFECTION WALLA wall chart of every INFECTION in every look, side by side.
STORY TESTEREvery STORY message played as the game plays it, in its card, with its timing and sounds: every season's transmissions, the unprompted messages and the intro card, PREV and NEXT through them. WRITE plays one of your own, typed in as a FILE, an IM or a CALL, in the story doc's format. Nothing's recovered or saved. Locked, as STORY is, till this device is let in.
The wandering bots on the game's own code: spawn any bot at any level, call up every visitor, virus, season and the fog, and set off every mood and reaction, on the game card, the start screen or the screen saver.
FRAME EDITORDraw the bots' animations a frame at a time on their pixel grid, from any bot, visitor or sprite, and play them back.
Saved in this browser only, read by the game the next time it loads (the Android release has none of them).