← DEV & TESTING

// FRAME EDITOR

Draw the bots' animations a frame at a time, on their own pixel grid (each square is one pixel of a bot; the dashed box is the bot's 16x17). Start from any of the game's characters (every bot and what it does, every visitor's frames) or a blank, paint and erase (at the game's pixels or 2x for finer detail), add frames and time them, and play it back at game size. TRACE IMAGE puts a picture of your own under or over the grid to trace (its opacity, scale, size and place yours to set). The mouse wheel zooms in and out at the cursor; HAND, Space or the middle button grabs the view to move it. UNDO and REDO (Ctrl+Z, Ctrl+Y) cover everything: painting, and adding, deleting, moving and timing frames. Your animations are kept in this browser; EXPORT saves one as a file to hand over to be built into the game.

100%wheel to zoom at the cursor; HAND, Space or the middle button to grab and move the view; Alt-drag (or MOVE IMAGE) to move the trace image
BACKGROUND behind the pixels (only here: not part of the animation)
BRUSH how many pixels across PAINT and ERASE cover at once ([ and ] to change)
PIXELS 2x: each pixel of a bot is four, for finer detail (switching back to 1x merges each four into one)
move the whole frame a pixel
ANY COLOR

PLAYBACK

GAME SIZE
2x

ANIMATION

NAME
NOTES (WHAT IT'S FOR, WHEN IT PLAYS: FOR WHOEVER BUILDS IT IN)

FRAMES

THIS FRAME SHOWS FOR (MS)

THE GAME'S CHARACTERS

Every bot and visitor, and what each does, loaded as a NEW animation (yours are left as they are).

CHARACTER
ACTION
BOT LOOK

START FROM

Replaces this animation's frames (COPY it first to keep it).

A BOT (ONE FRAME)
THE GAME'S OWN (CORE DUMP)
ADD ONE FRAME OF A BOT TO THE END

TRACE IMAGE

A picture under (or over) the grid to trace: it isn't part of the animation and isn't exported. Drag it with MOVE IMAGE on, or nudge it a pixel at a time.

OPACITY45%
SCALE100%
SIZE (BOT PIXELS) W H
TURN INTO FRAME (THE IMAGE'S PIXELS INTO THIS FRAME'S: UNDO TAKES IT BACK)
NUDGE