Draw the bots' animations a frame at a time, on their own pixel grid (each square is one pixel of a bot; the dashed box is the bot's 16x17). Start from any of the game's characters (every bot and what it does, every visitor's frames) or a blank, paint and erase (at the game's pixels or 2x for finer detail), add frames and time them, and play it back at game size. TRACE IMAGE puts a picture of your own under or over the grid to trace (its opacity, scale, size and place yours to set). The mouse wheel zooms in and out at the cursor; HAND, Space or the middle button grabs the view to move it. UNDO and REDO (Ctrl+Z, Ctrl+Y) cover everything: painting, and adding, deleting, moving and timing frames. Your animations are kept in this browser; EXPORT saves one as a file to hand over to be built into the game.
Every bot and visitor, and what each does, loaded as a NEW animation (yours are left as they are).
Replaces this animation's frames (COPY it first to keep it).
A picture under (or over) the grid to trace: it isn't part of the animation and isn't exported. Drag it with MOVE IMAGE on, or nudge it a pixel at a time.